Types
shadow-control: basicsource
Fields
type: type
settings: shadow-settings
Methods
clear-offset-bit(obj: shadow-control) => intsource
Clear a bit in w for the center of the shadow.
set-offset-bit(obj: shadow-control) => intsource
Set a bit in w for the center position of the shadow
set-top-plane-offset(obj: shadow-control, arg0: float) => intsource
set-bottom-plane-offset(obj: shadow-control, arg0: float) => intsource
unused-13: unknown
update-direction-from-time-of-day(obj: shadow-control) => nonesource
collide-to-find-planes(obj: shadow-control, arg0: vector, arg1: float, arg2: float, arg3: float) => nonesource
shadow-data: structuresource
shadow-geo: art-elementsource
Fields
type: type
name: string
length: int32
extra: res-lump
pad: uint8
total-size: uint32
header: shadow-header
rest: uint64
shadow-header: structuresource
Fields
qwc-data: uint32
num-joints: uint32
num-verts: uint16
num-twos: uint16
num-single-tris: uint16
num-single-edges: uint16
num-double-tris: uint16
num-double-edges: uint16
ofs-verts: uint32
ofs-refs: uint32
ofs-single-tris: uint32
ofs-single-edges: uint32
ofs-double-tris: uint32
ofs-double-edges: uint32
shadow-queue: structuresource
shadow-run: structuresource
shadow-settings: structuresource
shadow-work: structuresource
Functions
shadow-queue-append(arg0: shadow-queue) => uintsource
Increment the run counter
shadow-queue-reset(arg0: shadow-queue) => intsource
Reset the run counter